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Thread Statistics | Show CCP posts - 88 post(s) |
KIller Wabbit
The Scope Gallente Federation
73
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Posted - 2012.10.10 20:32:00 -
[1] - Quote
Reserved
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KIller Wabbit
The Scope Gallente Federation
73
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Posted - 2012.10.10 21:00:00 -
[2] - Quote
CCP karkur wrote:Myxx wrote:So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm. I would like to see it as something we are "delivering" to you, not forcing it on you We do not want to have the 2 system living side by side, we just want to make this on right so you will like it!
As a some recent commentaries have noted... we've had a lot of stuff forced on us lately - despite a lot of people telling CCP it is not the way to go.
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KIller Wabbit
The Scope Gallente Federation
75
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Posted - 2012.10.11 04:32:00 -
[3] - Quote
KIller Wabbit wrote:While the circular brackets are nice to look at - don't they make a pretty heavy demand on CPU/GPU versus the square brackets? Client performance should be a higher goal than pretty.
The crowd had run past when I posted the above in a reserved spot.
I keep seeing "add this", "bend that", and know that more and more client proc cycles are being burned away..
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KIller Wabbit
The Scope Gallente Federation
77
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Posted - 2012.10.12 00:18:00 -
[4] - Quote
space chikun wrote:Kage Toshimado wrote:"And the DevBlog clearly states this is a work in progress and not a final We're shipping this straight in your FACE! Dev blog. I'm also on the team, so clearly the team members are aware of this flaw."
Prism,
Not to heap on, but you have to understand that we are tired of this. Many, many people don't like the Unified Inventory, and we were told it was a work in progress and then BAM!!! we all got this piece of garbage anyhow.
If we don't speak up, chances are (at least we are worried) we'll have this forced upon us as well.
I hate to break it to you, I've only heard complaints from a small number of people on the UI. It was difficult to get used to, but once you've actually taken the time to explore its features, it makes a GREAT NUMBER of tasks a LOT easier than before. And a very, very small number a tiny bit more difficult if you're in a hurry. Who am I kidding, I do like breaking it to you - just like Prism X, I'm getting sick of the vocal few jumping up and down like toddlers whenever CCP wants to make their game look cool or function in a more modern way. Just because you're USED to the crappy old way, doesn't mean the game should continue using the crappy way. The game needs players to keep getting better. This change makes it more accessible for some players, and knowing CCP, there's probably a backend revamp that went with this to make it less laggy. I hope. Well lag never gets fixed, just induced, so I could be wrong.
You must play with just yourself. I hear from my Alliance all the time about how poor the new inventory is - of course they use much more appropriate language for a half-birth. I also see it in local in my travels throughout EVE.
If you deal with anything beyond simple personal stuff it lags like crazy and makes getting things done a total pain. They said they were going to improve lag - my corporate inventory takes a LOT longer to open than is intuitive, which make me thing I missed clicking it, which results in me closing it - and around and around I go.
Constant half-baked ingredients added to game make it a half-baked game. |
KIller Wabbit
The Scope Gallente Federation
77
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Posted - 2012.10.12 00:22:00 -
[5] - Quote
CCP Prism X wrote:Kage Toshimado wrote: Prism,
Not to heap on, but you have to understand that we are tired of this. Many, many people don't like the Unified Inventory, and we were told it was a work in progress and then BAM!!! we all got this piece of garbage anyhow.
If we don't speak up, chances are (at least we are worried) we'll have this forced upon us as well.
I'm not telling you to keep your opinions to yourself. Merely saying thta there's a difference between feedback and repeating the same feedback over and over again despite said feedback having been acknowledged. Why am I saying this? It's not because we've got fragile egos and will cry ourselves to sleep if you don't treat us kindly. It's because it creates a very bad atmosphere. We cant acknowledge the same feedback over and over again, so eventually we stop answering the question. That makes somebody feel like he is being ignored when it's really the issue having already been covered. That makes people angry. They start posting angry. Newcomers come to the thread and see an angry poster talking about being ignored. A bandwagon is created. Constructive feedback, such as making the triangles spin wildly out of control if your tracking is too **** for the traversal velocity, gets lost. Everybody loses and goes home a bit angrier than they had to. That being said, I'm no saint. That should be obvious by the fact that I troll my own coworkers. But I cant do that if I start creating problems by doing that. Which is why I'm now making a longwinded attempt to re-rail the discussion that I feel I may have de-railed somewhat.
Then how about a daily DEV summary of the issues and suggestions you have recognized? Tell people up front you are going to do that. Then all they have to do is blue tag jump through Dev posts and they will be caught up on what you've acknowledged. I had to scroll through 10 pages before I found that you acknowledged that performance degradation is a recognized risk.
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KIller Wabbit
The Scope Gallente Federation
84
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Posted - 2012.10.14 15:05:00 -
[6] - Quote
Dinsdale Pirannha wrote:Has any logistics pilot made comments about this new UI? I used to fly logi's in null sec battles, in wh's, and in Incursions.
I can't imagine what this is going to look like when I am targeting 15 pilots.
Very good point - which is why CCP needs 1000's of pilots to look at developments loooong before it hits a test server.
Perhaps a different color scheme for targeted friendlies and neut objects?
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KIller Wabbit
The Scope Gallente Federation
87
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Posted - 2012.10.18 06:51:00 -
[7] - Quote
Tippia wrote:Fun fact: fighter jets etc. use circles in their HUDs, most notably to show things like countdowns, relational data, directions, areas of effect, areas of uncertainty, and so on. The reason is because some thing are very well represented by circles and we have an easier time understanding them if represented that way (especially under stress). It's the same reason why circular dials of many kinds are still in wide use to this day: because they present the information more clearly and efficiently than other shapes would.
The reason circular dials were/are used is because it is much easier to cut round holes (and much less likely to lead to stress fractures) than square holes.
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